At this stage Ive given up on it though as I am totally at a loss trying to work it out. Probably is what Reinhard says and is something to do with the version stamp in the header of the mdb fille. Still didnt work, then I looked at his map files and noticed the basemap files were there as well so ran a batch file that removes the basegame files. Loading sound item data Previous map rebuilds on the SCS modding wiki said to copy def files from the current version of the game if necessary. The result should be used only as
|License:||For Personal Use Only|
|iPhone 5, 5S resolutions||640×1136|
|iPhone 6, 6S resolutions||750×1334|
|iPhone 7, 7 Plus, 8, 8 Plus resolutions||1080×1920|
|Android Mobiles HD resolutions||360×640, 540×960, 720×1280|
|Android Mobiles Full HD resolutions||1080×1920|
|Mobiles HD resolutions||480×800, 768×1280|
|Mobiles QHD, iPhone X resolutions||1440×2560|
|HD resolutions||1280×720, 1366×768, 1600×900, 1920×1080, 2560×1440, Original|
Hopefully they will explain what causes this when they release the modding notes and Mantrid and others can fix their maps or theres going to be some angry people out there.
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I have just done a re-compute, but I have to go out for a while so I can upload it later. It crashed just like Mantrid’s log shows. Loading live stream data Probably is what Reinhard says and is something to do with the version stamp in the header of the mdb fille.
Loading sound item data Loading trigger action data Loaded traffic trailers of type ‘parked’: Dark subsilver2 theme is based on forum tricolor ‘s version.
Autumn forest – girls in dress wallpaper | x | | WallpaperUP
Loaded traffic vehicles of type ‘police’: Mounted and validated, 9 entries Loading resource server data Loaded traffic vehicles of type ‘truck’: Map base sectors successfully loaded. Loaded traffic vehicles of type ‘car’: Mounted and validated, 1 entries Mounted, entries [0xfaab] Map sectors loading started Loading sign template data Setting UI reference mode to: Follow me on Twitch https: Loading traffic rule data Loaded traffic trailers of type ‘simple’: Mounted and validated, 61 entries Loaded traffic vehicles of type ‘event’: Mounted and validated, entries Think Ive tried everything apart from hex editing the rille and set files.
Previous map rebuilds on the SCS modding wiki said to copy def files from the current version of the game if necessary.
Loading traffic semaphore data Now, I’m trying to figure out the def file changes that are necessary to get things to work. I know SCS said they will give us a way to convert the map to the new system on Monday.
Loaded traffic vehicles of type ‘parked’: Im at a loss here trying to help him so gonna call it quits on this as this seems to be something that could be pretty big and I doubt C2C is going to be the only one affected by this issue. Using package 5760×080 instead.
Nope still doesnt want to play ball with the editor. Loaded traffic vehicles of type ‘tram’: Hopefully you wont have to do that and SCS can help out with info.